OPEN THE BOX.
START YOUR ADVENTURE.
Choose a hero. Gather your group. Discover a story that guides you as you play — with hand-painted miniatures already on the table.

Everyone gets to be a hero
Discover the story together
Painted miniatures included
In a group, solo or as a duo
THREE SIMPLE STEPS.
ONE SHARED ADVENTURE.

Open your box
Take out the miniatures, booklets, maps and dice. Your adventure materials are already prepared.

Meet your hero
Pick the character that speaks to you. Take their miniature and booklet, then make them your own.

Start the story
Open the adventure and follow its guidance. Read, talk, explore and let your choices lead the way.
READ. CHOOSE. ROLL.
SEE WHAT HAPPENS NEXT.
A closer look at the rhythm of play.

REVEAL THE SCENE
One player reads the next passage aloud. You all discover the situation together, without reading ahead.
Take turns reading. Everyone keeps their own hero. Nobody needs to prepare the story in advance.

MAKE YOUR CHOICE
Talk in character, ask questions and work out a plan. Your group chooses how your heroes approach the situation.
Take turns reading. Everyone keeps their own hero. Nobody needs to prepare the story in advance.

TEST YOUR ABILITIES
When the adventure calls for a test or combat, use your hero’s abilities, roll the dice and follow the instructions.
Take turns reading. Everyone keeps their own hero. Nobody needs to prepare the story in advance.

DISCOVER WHAT FOLLOWS
Resolve the result and reveal the next part of the adventure. New information gives your group something new to act on.
Take turns reading. Everyone keeps their own hero. Nobody needs to prepare the story in advance.
WE PREPARE THE ADVENTURE.
YOU MAKE IT YOURS.
The story provides structure. Your group provides the ideas, the conversation and the decisions.
The adventure guides
- Scenes and story progression
- Reveals, clues and encounters
- Enemy actions and combat instructions
- When to use cards, maps and lore
Your group decides
- What your heroes say and attempt
- How to approach each situation
- Which abilities and tactics to use
- How to face the consequences
EVERY PIECE IS THERE
TO GET YOU PLAYING.

Adventure manual & lore
The story, scenes and discoveries that guide your session.
Heroes & character booklets
Your character, abilities and reference material, ready to use.
Hand-painted miniatures
Real characters on your table. No painting project before game night.
Maps, dice & table tools
The physical pieces for exploring, rolling and tactical encounters.
Exact contents, player counts and duration are listed on each adventure’s page.
A FEW QUESTIONS.
CLEAR ANSWERS.
Does someone have to act as the game master?
No. The adventure provides the guidance normally prepared by a game master. You can share the reading while everyone plays a character and discovers the story.
Do we need experience with tabletop RPGs?
The characters and play materials are prepared for you. Follow the adventure’s instructions and learn your hero as you go.
Can I play solo or with one other person?
Solo and duo modes are available. Check the adventure’s product page for its supported formats and player count.
How long will our game take?
Choose from one-shots, mini-campaigns and longer campaigns. The individual adventure page gives the expected session length.
Do we need to print or paint anything?
Your physical box includes the prepared play materials and painted miniatures. Check its contents list to see exactly what arrives.
NOW YOU KNOW HOW.
WHERE WILL YOU BEGIN?
A shattered oath or an empire on the edge.
Choose the world you want to discover together.